G4EnergySplitter.icc

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00025 //
00026 #include "G4UIcommand.hh"
00027 #include "G4PhantomParameterisation.hh"
00028 
00029 //-----------------------------------------------------------------------
00030 inline void G4EnergySplitter::GetVoxelIDAndLength( G4int stepNo, G4int& voxelID, G4double& stepLength )
00031 {
00032   GetVoxelID( stepNo, voxelID );
00033   GetStepLength( stepNo, stepLength);
00034 }
00035 
00036 //-----------------------------------------------------------------------
00037 inline void G4EnergySplitter::GetLengthAndEnergyDeposited( G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &energyLoss)
00038 {
00039   GetVoxelIDAndLength( stepNo, voxelID, stepLength );
00040 
00041   energyLoss = theEnergies[stepNo];
00042 }
00043 
00044 //-----------------------------------------------------------------------
00045 inline void G4EnergySplitter::GetLengthAndInitialEnergy( G4double &preStepEnergy, G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &initialEnergy)
00046 {
00047   GetVoxelIDAndLength( stepNo, voxelID, stepLength );
00048 
00049   initialEnergy = preStepEnergy;
00050   for( G4int ii = 0; ii < stepNo; ii++ ){
00051     initialEnergy -= theEnergies[stepNo];
00052   }
00053 }
00054 
00055 //-----------------------------------------------------------------------
00056 inline void G4EnergySplitter::SetNIterations( G4int niter )
00057 {
00058   theNIterations = niter;
00059 }
00060 
00061 //-----------------------------------------------------------------------
00062 inline G4Material* G4EnergySplitter::GetVoxelMaterial( G4int stepNo )
00063 {
00064   if( !thePhantomParam ) GetPhantomParam(TRUE);
00065   G4int voxelID;
00066   GetVoxelID( stepNo, voxelID );
00067   return thePhantomParam->GetMaterial( voxelID );
00068 }
00069 

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