G4DecayProducts.hh

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00025 //
00026 //
00027 // $Id$
00028 //
00029 //
00030 // ------------------------------------------------------------
00031 //      GEANT 4 class header file
00032 //
00033 //      History: first implementation, based on object model of
00034 //      12 Dec 1997 H.Kurashige
00035 //
00036 //      Use std::vector 4  Apr. 2012  H.Kurashige
00037 // ------------------------------------------------------------
00038 
00039 #ifndef G4DecayProducts_h
00040 #define G4DecayProducts_h 1
00041 
00042 #include "G4ios.hh"
00043 #include "globals.hh"
00044 #include "G4DynamicParticle.hh"
00045 #include  <vector>
00046 
00047 class G4DecayProducts
00048 {
00049   public: // With Description
00050 
00051     // constructors
00052     G4DecayProducts();
00053     G4DecayProducts(const G4DynamicParticle &aParticle);
00054 
00055   public: 
00056     // copy constructor and assignment operator 
00057     //   Deep    copy: for G4DynamicParticle pointer
00058     G4DecayProducts(const G4DecayProducts &right);
00059     G4DecayProducts & operator=(const G4DecayProducts &right);
00060 
00061     //destructor
00062     ~G4DecayProducts();
00063 
00064     // (un)equal operator
00065     G4int operator==(const G4DecayProducts &right) const;
00066     G4int operator!=(const G4DecayProducts &right) const;
00067 
00068   public: // With Description
00069    //  set-get methods for the parent particle   
00070    //    theParentPaticle is used to get information of parent particle 
00071    //    when decay products are filled 
00072    //    new G4DynamicParticle object is created in set methods  
00073     const G4DynamicParticle* GetParentParticle() const {return theParentParticle;};
00074     void SetParentParticle(const G4DynamicParticle &aParticle);
00075 
00076    //  boost all products
00077     void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection);
00078     void Boost(G4double betax, G4double betay, G4double betaz);
00079  
00080   //   push-pop  methods for decay products pointer
00081     G4DynamicParticle* PopProducts();
00082     G4int PushProducts(G4DynamicParticle *aParticle);
00083 
00084     G4DynamicParticle* operator[](G4int anIndex) const;
00085 
00086     G4int entries() const {return numberOfProducts;};
00087 
00088   // check energy/momentum of products 
00089     G4bool IsChecked() const; 
00090    
00091   // 
00092     void DumpInfo() const;
00093 
00094     typedef std::vector<G4DynamicParticle*>  G4DecayProductVector;
00095   protected:
00096     enum {MaxNumberOfProducts = 64};
00097 
00098   private: 
00099     G4int                               numberOfProducts;
00100     G4DynamicParticle*                  theParentParticle;
00101     G4DecayProductVector*               theProductVector;
00102 
00103 };
00104 
00105 // ------------------------
00106 // Inlined operators
00107 // ------------------------
00108 
00109 inline 
00110  G4int G4DecayProducts::operator==(const G4DecayProducts &right) const
00111 {
00112   return (this == (G4DecayProducts *) &right);
00113 }
00114 
00115 inline 
00116  G4int G4DecayProducts::operator!=(const G4DecayProducts &right) const
00117 {
00118   return (this != (G4DecayProducts *) &right);
00119 }
00120 
00121 #endif
00122 

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