G4CylindricalSurface.hh

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00027 // $Id$
00028 //
00029 // ----------------------------------------------------------------------
00030 // Class G4CylindricalSurface
00031 //
00032 // Class Description:
00033 //   
00034 // Definition of a generic cylindrical surface.
00035 
00036 // The code for G4CylindricalSurface has been derived from the original
00037 // implementation in the "Gismo" package.
00038 //
00039 // Author: A.Breakstone
00040 // Adaptation: J.Sulkimo, P.Urban.
00041 // Revisions by: L.Broglia, G.Cosmo.
00042 // ----------------------------------------------------------------------
00043 #ifndef __G4CYLINDERSURFACE_H
00044 #define __G4CYLINDERSURFACE_H
00045 
00046 #include "G4Surface.hh"
00047 
00048 class G4CylindricalSurface : public G4Surface
00049 {
00050 
00051  public:  // with description
00052 
00053   G4CylindricalSurface();
00054     // Default constructor.
00055 
00056   G4CylindricalSurface( const G4Vector3D& o, const G4Vector3D& a, G4double r ); 
00057     // Normal constructor:
00058     // - first argument is the origin of the G4CylindricalSurface
00059     // - second argument is the axis of the G4CylindricalSurface
00060     // - third argument is the radius of the G4CylindricalSurface.
00061 
00062   virtual ~G4CylindricalSurface();
00063     // Destructor.
00064 
00065   inline G4int operator==( const G4CylindricalSurface& c ) const;
00066     // Equality operator.
00067 
00068   inline G4String GetEntityType() const;
00069     // Returns the shape identifier.
00070 
00071   virtual const char* NameOf() const;
00072     // Returns the class name.
00073 
00074   virtual void PrintOn( std::ostream& os = G4cout ) const;
00075     // Printing function, streaming surface's attributes.
00076 
00077   virtual G4double HowNear( const G4Vector3D& x ) const;
00078     // Returns the distance from a point to a G4CylindricalSurface.
00079     // The point x is the (input) argument.
00080     // The distance is positive if the point is Inside, negative otherwise.
00081 
00082   virtual G4Vector3D Normal( const G4Vector3D& p ) const;
00083     // Returns the Normal unit vector to a G4CylindricalSurface at a point p
00084     // on (or nearly on) the G4CylindricalSurface.
00085 
00086   virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const; 
00087     // Returns the Normal unit vector to the G4CylindricalSurface at a point 
00088     // p on (or nearly on) the G4CylindricalSurface.
00089 
00090   virtual G4int Inside( const G4Vector3D& x ) const;
00091     // Returns 1 if the point x is Inside the G4CylindricalSurface,
00092     // returns 0 otherwise.
00093     // Outside means that the distance to the G4CylindricalSurface would 
00094     // be negative.
00095     // Uses the HowNear() function to calculate this distance.
00096 
00097   virtual G4int WithinBoundary( const G4Vector3D& x ) const;
00098     // Function overwritten by finite-sized derived classes which returns
00099     // 1 if the point x is within the boundary, 0 otherwise.
00100     // Since a G4CylindricalSurface is infinite in extent, the function will
00101     // just check if the point is on the G4CylindricalSurface (to the surface
00102     // precision).
00103 
00104   virtual G4double Scale() const;
00105     // Function overwritten by finite-sized derived classes which returns
00106     // the radius, unless it is zero, in which case it returns the smallest
00107     // non-zero dimension. 
00108     // Used for Scale-invariant tests of surface thickness.
00109 
00110   G4int Intersect(const G4Ray& ry);
00111     // Returns the distance along a Ray (straight line with G4Vector3D) to
00112     // leave or enter a G4CylindricalSurface.
00113     // If the G4Vector3D of the Ray is opposite to that of the Normal to
00114     // the G4CylindricalSurface at the intersection point, it will not leave 
00115     // the G4CylindricalSurface.
00116     // Similarly, if the G4Vector3D of the Ray is along that of the Normal 
00117     // to the G4CylindricalSurface at the intersection point, it will not enter
00118     // the G4CylindricalSurface.
00119     // This method is called by all finite shapes sub-classed to 
00120     // G4CylindricalSurface.
00121     // A negative result means no intersection.
00122     // If no valid intersection point is found, the distance and intersection
00123     // point are set to large numbers.
00124 
00125   inline G4Vector3D GetAxis() const;
00126   inline G4double GetRadius() const;
00127     // Return the axis and radius of the G4CylindricalSurface.
00128 
00129   void SetRadius( G4double r );
00130     // Changes the radius of the G4CylindricalSurface.
00131     // Requires radius to be non-negative.
00132 
00133  public:  // without description
00134 
00135 /*
00136   virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
00137                                      G4Vector3D& p ) const;
00138     // Returns the distance along a Ray to enter or leave a
00139     // G4CylindricalSurface. Arguments:
00140     // - first (input) argument is +1 to leave or -1 to enter
00141     // - second (input) argument is a pointer to the Ray
00142     // - third (output) argument returns the intersection point.
00143 
00144   virtual G4double distanceAlongHelix( G4int which_way, const Helix* hx,
00145                                        G4Vector3D& p ) const;
00146     // Returns the distance along a Helix to enter or leave a
00147     // G4CylindricalSurface. Arguments:
00148     // - first (input) argument is +1 to leave or -1 to enter
00149     // - second (input) argument is a pointer to the Helix
00150     // - third (output) argument returns the intersection point.
00151 
00152   virtual void rotate( G4double alpha, G4double beta, 
00153                        G4double gamma, G4ThreeMat& m, G4int inverse ); 
00154     // Rotates the G4CylindricalSurface (the angles are assumed to be given
00155     // in radians). Arguments:
00156     // - first about global x-axis by angle alpha,
00157     // - second about global y-axis by angle beta,
00158     // - third about global z-axis by angle gamma
00159     // - fourth (output) argument gives the calculated rotation matrix
00160     // - fifth (input) argument is an integer flag which if non-zero
00161     //   reverses the order of the rotations
00162 
00163   virtual void rotate( G4double alpha, G4double beta, 
00164                        G4double gamma, G4int inverse ); 
00165     // Rotates the G4CylindricalSurface (the angles are assumed to be given
00166     // in radians). Arguments: 
00167     // - first about global x-axis by angle alpha,
00168     // - second about global y-axis by angle beta,
00169     // - third about global z-axis by angle gamma
00170     // - fourth (input) argument is an integer flag which if non-zero
00171     //   reverses the order of the rotations
00172 */
00173 
00174 
00175  protected:          // make available to derived classes
00176 
00177   G4Vector3D axis;
00178     // Direction of axis of G4CylindricalSurface (unit vector).
00179 
00180   G4double radius;
00181     // Radius of G4CylindricalSurface.
00182 
00183 
00184  private:
00185 
00186   G4CylindricalSurface(const G4CylindricalSurface&);
00187   G4CylindricalSurface& operator=(const G4CylindricalSurface&);
00188     // Private copy constructor and assignment operator.
00189 
00190 /*
00191   virtual G4double gropeAlongHelix( const Helix* hx ) const;
00192     // Private function to use a crude technique to find the intersection
00193     // of a Helix with a G4CylindricalSurface. It returns the turning angle
00194     // along the Helix at which the intersection occurs or -1.0 if no
00195     // intersection point is found.  The argument to the call is the pointer
00196     // to the Helix.
00197 */
00198 
00199 };
00200 
00201 #include "G4CylindricalSurface.icc"
00202 
00203 #endif
00204 

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