G4CollisionNN.hh

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00027 // $Id: G4CollisionNN.hh,v 1.2 2006-06-29 20:32:55 gunter Exp $ //
00028 
00029 #ifndef G4CollisionNN_h
00030 #define G4CollisionNN_h
00031 
00032 #include "globals.hh"
00033 #include "G4GeneralNNCollision.hh"
00034 #include "G4CollisionVector.hh"
00035 #include "G4VCrossSectionSource.hh"
00036 #include <vector>
00037 
00038 class G4KineticTrack;
00039 
00040 class G4CollisionNN : public G4GeneralNNCollision
00041 {
00042 
00043 public:
00044 
00045   G4CollisionNN();
00046 
00047   virtual ~G4CollisionNN();
00048 
00049   G4bool operator==(const G4CollisionNN &right) const;
00050   G4bool operator!=(const G4CollisionNN &right) const;
00051 
00052   virtual G4String GetName() const { return "NN CollisionComposite"; }
00053 
00054   virtual G4double CrossSection(const G4KineticTrack& trk1, 
00055                                 const G4KineticTrack& trk2) const;
00056 
00057 private:
00058   G4CollisionNN(const G4CollisionNN &);
00059   G4CollisionNN & operator= (const G4CollisionNN &);
00060 
00061 
00062 protected:
00063 
00064   virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
00065   virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; }
00066 
00067   virtual const G4CollisionVector* GetComponents() const { return components; } 
00068 
00069   virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;  
00070 
00071 private:  
00072 
00073   G4CollisionVector* components;
00074 
00075   G4VCrossSectionSource* crossSectionSource;
00076 
00077   std::vector<G4String> colliders1;
00078   std::vector<G4String> colliders2;
00079 };
00080 
00081 #endif

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