G4CascadeDeexcitation.hh

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00026 #ifndef G4CASCADE_DEEXCITATION_HH
00027 #define G4CASCADE_DEEXCITATION_HH
00028 // $Id$
00029 //
00030 // Takes an arbitrary excited or unphysical nuclear state and produces
00031 // a final state with evaporated particles and (possibly) a stable nucleus.
00032 //
00033 // 20100926  M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
00034 
00035 #include "G4VCascadeDeexcitation.hh"
00036 #include "globals.hh"
00037 
00038 class G4InuclParticle;
00039 class G4BigBanger;
00040 class G4NonEquilibriumEvaporator;
00041 class G4EquilibriumEvaporator;
00042 
00043 
00044 class G4CascadeDeexcitation : public G4VCascadeDeexcitation {
00045 public:
00046   G4CascadeDeexcitation();
00047   virtual ~G4CascadeDeexcitation();
00048 
00049   // Standard Collider interface (bullet is not used in this case)
00050   virtual void collide(G4InuclParticle* /*bullet*/, G4InuclParticle* target,
00051                        G4CollisionOutput& globalOutput);
00052 
00053   // Interface specific to pre-compound (post-cascade) processing
00054   virtual void deExcite(G4Fragment* fragment,
00055                         G4CollisionOutput& globalOutput);
00056 
00057 private:
00058   G4BigBanger* theBigBanger;
00059   G4NonEquilibriumEvaporator* theNonEquilibriumEvaporator;
00060   G4EquilibriumEvaporator* theEquilibriumEvaporator;
00061 };
00062 
00063 #endif  /* G4CASCADE_DEEXCITATION_HH */

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