00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // -------------------------------------------------------------------- 00030 // GEANT 4 inline definitions file 00031 // 00032 // G4BoundingBox3D.icc 00033 // 00034 // Implementation of inline methods of G4BoundingBox3D 00035 // -------------------------------------------------------------------- 00036 00037 inline G4Point3D G4BoundingBox3D::GetBoxMin() const 00038 { 00039 return box_min; 00040 } 00041 00042 00043 inline G4Point3D G4BoundingBox3D::GetBoxMax() const 00044 { 00045 return box_max; 00046 } 00047 00048 00049 inline G4double G4BoundingBox3D::GetDistance() const 00050 { 00051 return distance; 00052 } 00053 00054 00055 inline void G4BoundingBox3D::SetDistance(G4double distance0) 00056 { 00057 distance = distance0; 00058 } 00059 00060 00061 inline G4int G4BoundingBox3D::GetTestResult() const 00062 { 00063 return test_result; 00064 }