G4BezierSurface.icc

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00027 // $Id$
00028 //
00029 // --------------------------------------------------------------------
00030 // GEANT 4 inline definitions file
00031 //
00032 // G4BezierSurface.icc
00033 //
00034 // Implementation of inline methods of G4BezierSurface
00035 // --------------------------------------------------------------------
00036 
00037 inline
00038 G4Point3D G4BezierSurface::AveragePoint() const
00039 {
00040   return average_pt;
00041 }
00042 
00043 inline
00044 void G4BezierSurface::SetAveragePoint(G4Point3D p)
00045 {
00046   average_pt=p;
00047 }
00048 
00049 inline
00050 G4double G4BezierSurface::UAverage() const
00051 {
00052   return average_u;
00053 }
00054 
00055 inline
00056 G4double G4BezierSurface::VAverage() const
00057 {
00058   return average_v;
00059 }
00060 
00061 inline
00062 void G4BezierSurface::Dir(G4int d)
00063 {
00064   dir=d;
00065 }
00066 
00067 inline
00068 void G4BezierSurface::ChangeDir()
00069 {
00070   dir=!dir;
00071 }
00072 
00073 inline
00074 G4double G4BezierSurface::SMin() const
00075 {
00076   return smin;
00077 }
00078 
00079 inline
00080 G4double G4BezierSurface::SMax() const
00081 {
00082   return smax;
00083 }
00084 
00085 inline
00086 G4int G4BezierSurface::GetOrder(G4int direction) const
00087 {
00088   return order[direction];
00089 }
00090 
00091 inline
00092 void G4BezierSurface::PutOrder(G4int direction, G4int value)
00093 {
00094   order[direction]=value;
00095 }
00096 
00097 inline
00098 G4double G4BezierSurface::GetU() const
00099 {
00100   return (u_min + u_max)/2.0;
00101 }
00102 
00103 inline
00104 G4double G4BezierSurface::GetV() const
00105 {
00106   return (v_min + v_max)/2.0;
00107 }
00108 
00109 inline
00110 void G4BezierSurface::LocalizeClipValues()
00111 {
00112   if ( dir == ROW)
00113   {
00114     smin = (1.0 - smin) * u_knots->GetKnot(0) +
00115       smin * u_knots->GetKnot(u_knots->GetSize() - 1);
00116     smax = (1.0 - smax) * u_knots->GetKnot(0) +
00117       smax * u_knots->GetKnot(u_knots->GetSize() - 1);
00118   }
00119   else
00120   {
00121     smin = (1.0 - smin) * v_knots->GetKnot(0) +
00122       smin * v_knots->GetKnot(v_knots->GetSize() - 1);
00123     smax = (1.0 - smax) * v_knots->GetKnot(0) +
00124       smax * v_knots->GetKnot(v_knots->GetSize() - 1);
00125   }  
00126 }
00127 
00128 inline
00129 G4double G4BezierSurface::Findzero(G4double x0, G4double x1,
00130                                    G4double y0, G4double y1) const
00131 {
00132   return(x0 - y0 * ( x1 - x0) / (y1-y0));
00133 }
00134   
00135 inline
00136 G4int G4BezierSurface::Sign(G4double a) const
00137 {
00138   return ((a < 0.0)? -1 : 1);
00139 }
00140 
00141 inline
00142 G4int G4BezierSurface::Amax(G4int i, G4int j) const
00143 {
00144   return( (i) > (j) ? (i) : (j) );
00145 }
00146 
00147 inline
00148 G4int G4BezierSurface::Amin(G4int i, G4int j) const
00149 {
00150   return( (i) < (j) ? (i) : (j) );
00151 }
00152         
00153 inline
00154 G4int G4BezierSurface::AhIndex(G4int j, G4int t, G4int iorder) const
00155 {
00156   return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j)));
00157 }

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