00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // -------------------------------------------------------------------- 00030 // GEANT 4 inline definitions file 00031 // 00032 // G4BezierSurface.icc 00033 // 00034 // Implementation of inline methods of G4BezierSurface 00035 // -------------------------------------------------------------------- 00036 00037 inline 00038 G4Point3D G4BezierSurface::AveragePoint() const 00039 { 00040 return average_pt; 00041 } 00042 00043 inline 00044 void G4BezierSurface::SetAveragePoint(G4Point3D p) 00045 { 00046 average_pt=p; 00047 } 00048 00049 inline 00050 G4double G4BezierSurface::UAverage() const 00051 { 00052 return average_u; 00053 } 00054 00055 inline 00056 G4double G4BezierSurface::VAverage() const 00057 { 00058 return average_v; 00059 } 00060 00061 inline 00062 void G4BezierSurface::Dir(G4int d) 00063 { 00064 dir=d; 00065 } 00066 00067 inline 00068 void G4BezierSurface::ChangeDir() 00069 { 00070 dir=!dir; 00071 } 00072 00073 inline 00074 G4double G4BezierSurface::SMin() const 00075 { 00076 return smin; 00077 } 00078 00079 inline 00080 G4double G4BezierSurface::SMax() const 00081 { 00082 return smax; 00083 } 00084 00085 inline 00086 G4int G4BezierSurface::GetOrder(G4int direction) const 00087 { 00088 return order[direction]; 00089 } 00090 00091 inline 00092 void G4BezierSurface::PutOrder(G4int direction, G4int value) 00093 { 00094 order[direction]=value; 00095 } 00096 00097 inline 00098 G4double G4BezierSurface::GetU() const 00099 { 00100 return (u_min + u_max)/2.0; 00101 } 00102 00103 inline 00104 G4double G4BezierSurface::GetV() const 00105 { 00106 return (v_min + v_max)/2.0; 00107 } 00108 00109 inline 00110 void G4BezierSurface::LocalizeClipValues() 00111 { 00112 if ( dir == ROW) 00113 { 00114 smin = (1.0 - smin) * u_knots->GetKnot(0) + 00115 smin * u_knots->GetKnot(u_knots->GetSize() - 1); 00116 smax = (1.0 - smax) * u_knots->GetKnot(0) + 00117 smax * u_knots->GetKnot(u_knots->GetSize() - 1); 00118 } 00119 else 00120 { 00121 smin = (1.0 - smin) * v_knots->GetKnot(0) + 00122 smin * v_knots->GetKnot(v_knots->GetSize() - 1); 00123 smax = (1.0 - smax) * v_knots->GetKnot(0) + 00124 smax * v_knots->GetKnot(v_knots->GetSize() - 1); 00125 } 00126 } 00127 00128 inline 00129 G4double G4BezierSurface::Findzero(G4double x0, G4double x1, 00130 G4double y0, G4double y1) const 00131 { 00132 return(x0 - y0 * ( x1 - x0) / (y1-y0)); 00133 } 00134 00135 inline 00136 G4int G4BezierSurface::Sign(G4double a) const 00137 { 00138 return ((a < 0.0)? -1 : 1); 00139 } 00140 00141 inline 00142 G4int G4BezierSurface::Amax(G4int i, G4int j) const 00143 { 00144 return( (i) > (j) ? (i) : (j) ); 00145 } 00146 00147 inline 00148 G4int G4BezierSurface::Amin(G4int i, G4int j) const 00149 { 00150 return( (i) < (j) ? (i) : (j) ); 00151 } 00152 00153 inline 00154 G4int G4BezierSurface::AhIndex(G4int j, G4int t, G4int iorder) const 00155 { 00156 return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j))); 00157 }