G4BSplineSurface.icc

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00026 //
00027 // $Id$
00028 //
00029 // --------------------------------------------------------------------
00030 // GEANT 4 inline definitions file
00031 //
00032 // G4BSplineSurface.icc
00033 //
00034 // Implementation of inline methods of G4BSplineSurface
00035 // --------------------------------------------------------------------
00036 
00037 inline
00038 G4double G4BSplineSurface::GetUHit() const
00039 {
00040   return Hit->GetU();
00041 }
00042 
00043 inline
00044 G4double G4BSplineSurface::GetVHit() const
00045 {
00046   return Hit->GetV();
00047 }
00048 
00049 inline
00050 G4int G4BSplineSurface::MyType() const
00051 {
00052   return 2;
00053 }
00054 
00055 inline
00056 void G4BSplineSurface::Reset()
00057 {
00058   active=1;
00059   bezier_list.EmptyList();
00060   projected_list.EmptyList();
00061   Intersected=0;
00062   distance = kInfinity;
00063 }
00064 
00065 inline
00066 G4int G4BSplineSurface::GetRows() const
00067 {
00068   return ctl_points->GetRows();
00069 }
00070 
00071 inline
00072 G4int G4BSplineSurface::GetCols() const
00073 {
00074   return ctl_points->GetCols();
00075 }
00076 
00077 inline
00078 G4Point3D G4BSplineSurface::GetControlPoint(G4int a, G4int b) const
00079 {
00080   return ctl_points->Get3D(a,b);
00081 }
00082 
00083 inline
00084 G4int G4BSplineSurface::GetOrder (G4int direction) const
00085 {
00086   return order[direction];
00087 }
00088 
00089 inline
00090 void G4BSplineSurface::PutOrder(G4int direction, G4int value)
00091 {
00092   order[direction]=value;
00093 }
00094 
00095 inline
00096 G4Vector3D G4BSplineSurface::SurfaceNormal(const G4Point3D&) const
00097 {
00098   return G4Vector3D(0,0,0);
00099 }

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