G4BCDecay.hh

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00026 #ifndef G4BCDecay_h
00027 #define G4BCDecay_h 1
00028 #include "G4BCAction.hh"
00029 #include "G4CollisionInitialState.hh"
00030 #include "G4KineticTrack.hh"
00031 #include "G4KineticTrackVector.hh"
00032 #include <vector>
00033 
00034 class G4BCDecay : public G4BCAction
00035 {
00036   public:
00037   
00038   G4BCDecay(){}
00039   virtual ~G4BCDecay(){}
00040   virtual const std::vector<G4CollisionInitialState *> &
00041          GetCollisions(G4KineticTrack * aProjectile, 
00042                        std::vector<G4KineticTrack *> & ,
00043                        G4double theCurrentTime)
00044   {
00045     theColl.clear();
00046     if(aProjectile->GetDefinition()->IsShortLived())
00047     {
00048       G4double aTime = theCurrentTime+aProjectile->SampleResidualLifetime();
00049       G4KineticTrackVector noTarget;
00050       G4CollisionInitialState * aDecay = 
00051             new G4CollisionInitialState(aTime, aProjectile, noTarget, this);
00052       theColl.push_back(aDecay);
00053     }
00054     return theColl;
00055   }
00056 
00057   virtual G4KineticTrackVector * GetFinalState(G4KineticTrack * aProjectile, 
00058                                    std::vector<G4KineticTrack *> & )
00059   {
00060     return aProjectile->Decay();
00061   }
00062   
00063   private:
00064   
00065   std::vector<G4CollisionInitialState *> theColl;
00066 };
00067 
00068 #endif

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