G4BCAction.hh

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00026 #ifndef G4BCAction_h
00027 #define G4BCAction_h 1
00028 #include "G4CollisionInitialState.hh"
00029 #include "G4KineticTrack.hh"
00030 #include <vector>
00031 
00032 class G4BCAction
00033 {
00034   public:
00035   
00036   G4BCAction(){}
00037   virtual ~G4BCAction(){}
00038   virtual const std::vector<G4CollisionInitialState *> &
00039          GetCollisions(G4KineticTrack * aProjectile, 
00040                        std::vector<G4KineticTrack *> & someCandidates,
00041                        G4double aCurrentTime) = 0;
00042 
00043   virtual G4KineticTrackVector * 
00044          GetFinalState(G4KineticTrack * aProjectile, 
00045                        std::vector<G4KineticTrack *> & theTargets) = 0;
00046 };
00047 #endif

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