G4AxesModel.hh

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  3rd April 2001
00031 //
00032 // Class Description:
00033 //
00034 // Model which knows how to draw axes.
00035 //
00036 // For access to base class information, e.g., modeling parameters,
00037 // use GetModelingParameters() inherited from G4VModel.  See Class
00038 // Description of the base class G4VModel.
00039 
00040 #ifndef G4AXESMODEL_HH
00041 #define G4AXESMODEL_HH
00042 
00043 #include "G4VModel.hh"
00044 
00045 class G4AxesModel: public G4VModel {
00046 
00047 public: // With description
00048 
00049   G4AxesModel
00050   (G4double x0, G4double y0, G4double z0, G4double length,
00051    G4double arrowWidth = 1.,
00052    const G4String& colourString = "auto",
00053    const G4String& description = "",
00054    G4bool withAnnotation = true
00055    );
00056    
00057   virtual ~G4AxesModel ();
00058 
00059   virtual void DescribeYourselfTo (G4VGraphicsScene&);
00060   // The main task of a model is to describe itself to the graphics scene.
00061 
00062 private:
00063 
00064   // Private copy contructor and assignment to forbid use...
00065   G4AxesModel (const G4AxesModel&);
00066   G4AxesModel& operator = (const G4AxesModel&);
00067 
00068   G4VModel
00069     *fXAxisModel, *fXLabelModel, *fXAnnotationModel,
00070     *fYAxisModel, *fYLabelModel, *fYAnnotationModel,
00071     *fZAxisModel, *fZLabelModel, *fZAnnotationModel;
00072 };
00073 
00074 #endif

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