G4ArrowModel.hh

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00001 //
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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  15th July 2012
00031 //
00032 // Class Description:
00033 //
00034 // Model that knows how to draw an arrow.
00035 //
00036 // For access to base class information, e.g., modeling parameters,
00037 // use GetModelingParameters() inherited from G4VModel.  See Class
00038 // Description of the base class G4VModel.
00039 
00040 #ifndef G4ARROWMODEL_HH
00041 #define G4ARROWMODEL_HH
00042 
00043 #include "G4VModel.hh"
00044 
00045 class G4Colour;
00046 class G4Polyhedron;
00047 
00048 class G4ArrowModel: public G4VModel {
00049 
00050 public: // With description
00051 
00052   G4ArrowModel(G4double x1, G4double y1, G4double z1,
00053                G4double x2, G4double y2, G4double z2,
00054                G4double width, const G4Colour& colour,
00055                const G4String& description = "");
00056   virtual ~G4ArrowModel ();
00057 
00058   virtual void DescribeYourselfTo (G4VGraphicsScene&);
00059   // The main task of a model is to describe itself to the graphics scene.
00060 
00061 private:
00062 
00063   // Private copy contructor and assignment to forbid use...
00064   G4ArrowModel (const G4ArrowModel&);
00065   G4ArrowModel& operator = (const G4ArrowModel&);
00066 
00067   G4Polyhedron* fpShaftPolyhedron;
00068   G4Polyhedron* fpHeadPolyhedron;
00069 };
00070 
00071 #endif

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