00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // $Id$ 00027 // 00028 // ------------------------------------------------------------ 00029 // GEANT 4 class header file 00030 // 00031 // History: 00032 // 1 July 2009 creation by L. Desorgher based on a modification of G4Ions 00033 // 00034 //------------------------------------------------------------- 00035 // Documentation: 00036 // Adjoint particles are used in Reverse/Adjoint Monte Carlo simulations. New adjoint 00037 // processes act on adjoint particles when they are tracked backward in the geometry. 00038 // The use of adjoint particles instead of "normal" particles during a reverse simulation 00039 // is based on an idea of M. Asai. 00040 // 00041 00042 #ifndef G4AdjointIons_h 00043 #define G4AdjointIons_h 1 00044 00045 #include "globals.hh" 00046 #include "G4ios.hh" 00047 #include "G4ParticleDefinition.hh" 00048 00049 // ###################################################################### 00050 // ### ADJOINT Ions ### 00051 // ###################################################################### 00052 00053 class G4AdjointIons : public G4ParticleDefinition 00054 { 00055 // Class Description 00056 // This is the base class for all nuclei including pre-defined 00057 // light nuclei such as deuteron, alpha, and proton (Hydrogen) 00058 // All nuclei/ions created on the fly are objects of this class 00059 // Atomic number and atomic mass are vaild only for particles derived 00060 // from this class. This class has Excitation Energy in addition to 00061 // the normal particle properties. 00062 00063 protected: 00064 G4AdjointIons(){}; 00065 00066 00067 public: //With Description 00068 G4AdjointIons( 00069 const G4String& aName, G4double mass, 00070 G4double width, G4double charge, 00071 G4int iSpin, G4int iParity, 00072 G4int iConjugation, G4int iIsospin, 00073 G4int iIsospin3, G4int gParity, 00074 const G4String& pType, G4int lepton, 00075 G4int baryon, G4int encoding, 00076 G4bool stable, G4double lifetime, 00077 G4DecayTable *decaytable, G4bool shortlived, 00078 const G4String& subType ="", 00079 G4int anti_encoding =0, 00080 G4double excitation = 0.0 00081 ); 00082 00083 public: 00084 virtual ~G4AdjointIons(); 00085 G4AdjointIons* IonsDefinition(); 00086 G4AdjointIons* Ions(); 00087 00088 public: //With Description 00089 // Get excitation energy of nucleus 00090 G4double GetExcitationEnergy() const ; 00091 00092 private: 00093 G4double theExcitationEnergy; 00094 00095 }; 00096 00097 inline 00098 G4AdjointIons* G4AdjointIons::Ions() 00099 { 00100 return this; 00101 } 00102 00103 inline 00104 G4double G4AdjointIons::GetExcitationEnergy() const 00105 { 00106 return theExcitationEnergy; 00107 } 00108 00109 #endif 00110 00111 00112 00113 00114 00115 00116 00117