00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 00029 #include "G3toG4RotationMatrix.hh" 00030 00031 G3toG4RotationMatrix::G3toG4RotationMatrix() 00032 { 00033 rxx = 1; 00034 ryx = 0; 00035 rzx = 0; 00036 rxy = 0; 00037 ryy = 1; 00038 rzy = 0; 00039 rxz = 0; 00040 ryz = 0; 00041 rzz = 1; 00042 } 00043 00044 G3toG4RotationMatrix::~G3toG4RotationMatrix() 00045 { 00046 ; 00047 } 00048 00049 void 00050 G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& cl1, 00051 const G4ThreeVector& cl2, 00052 const G4ThreeVector& cl3) 00053 { 00054 rxx = cl1.x(); 00055 ryx = cl1.y(); 00056 rzx = cl1.z(); 00057 00058 rxy = cl2.x(); 00059 ryy = cl2.y(); 00060 rzy = cl2.z(); 00061 00062 rxz = cl3.x(); 00063 ryz = cl3.y(); 00064 rzz = cl3.z(); 00065 00066 } 00067 00068 void 00069 G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& rw1, 00070 const G4ThreeVector& rw2, 00071 const G4ThreeVector& rw3) 00072 { 00073 rxx = rw1.x(); 00074 rxy = rw1.y(); 00075 rxz = rw1.z(); 00076 00077 ryx = rw2.x(); 00078 ryy = rw2.y(); 00079 ryz = rw2.z(); 00080 00081 rzx = rw3.x(); 00082 rzy = rw3.y(); 00083 rzz = rw3.z(); 00084 00085 } 00086 00087 00088