G3toG4RotationMatrix.cc

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00025 //
00026 //
00027 // $Id$
00028 
00029 #include "G3toG4RotationMatrix.hh"
00030 
00031 G3toG4RotationMatrix::G3toG4RotationMatrix()
00032 {
00033   rxx = 1;
00034   ryx = 0;
00035   rzx = 0;
00036   rxy = 0;
00037   ryy = 1;
00038   rzy = 0;
00039   rxz = 0;
00040   ryz = 0;
00041   rzz = 1;
00042 }
00043 
00044 G3toG4RotationMatrix::~G3toG4RotationMatrix()
00045 {
00046     ;
00047 }
00048 
00049 void 
00050 G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& cl1,
00051                                              const G4ThreeVector& cl2,
00052                                              const G4ThreeVector& cl3)
00053 {
00054   rxx = cl1.x();
00055   ryx = cl1.y();
00056   rzx = cl1.z();
00057   
00058   rxy = cl2.x();
00059   ryy = cl2.y();
00060   rzy = cl2.z();
00061   
00062   rxz = cl3.x();
00063   ryz = cl3.y();
00064   rzz = cl3.z();
00065   
00066 }
00067 
00068 void 
00069 G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& rw1,
00070                                              const G4ThreeVector& rw2,
00071                                              const G4ThreeVector& rw3)
00072 {
00073   rxx = rw1.x();
00074   rxy = rw1.y();
00075   rxz = rw1.z();
00076   
00077   ryx = rw2.x();
00078   ryy = rw2.y();
00079   ryz = rw2.z();
00080   
00081   rzx = rw3.x();
00082   rzy = rw3.y();
00083   rzz = rw3.z();
00084   
00085 }
00086 
00087 
00088 

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