00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // by I.Hrivnacova, 27 Sep 99 00030 00031 #include "G3MatTable.hh" 00032 00033 G3MatTable::G3MatTable() 00034 { 00035 fMatVector = new G3MaterialVector(); 00036 } 00037 00038 G3MatTable::~G3MatTable() 00039 { 00040 Clear(); 00041 delete fMatVector; 00042 } 00043 00044 G4Material* G3MatTable::get(G4int id) const 00045 { 00046 for (size_t i=0; i< fMatVector->size(); i++) { 00047 G3MatTableEntry* mte = (*fMatVector)[i]; 00048 if (id == mte->GetID()) return mte->GetMaterial(); 00049 } 00050 return 0; 00051 } 00052 00053 void G3MatTable::put(G4int id, G4Material* material) 00054 { 00055 G3MatTableEntry* mte = new G3MatTableEntry(id, material); 00056 fMatVector->push_back(mte); 00057 } 00058 00059 void G3MatTable::Clear() 00060 { 00061 G3MatTableEntry* a; 00062 while (fMatVector->size()>0) { 00063 a = fMatVector->back(); 00064 fMatVector->pop_back(); 00065 for (G3MaterialVector::iterator i=fMatVector->begin(); 00066 i!=fMatVector->end();){ 00067 if (*i==a) { 00068 i = fMatVector->erase(i); 00069 } 00070 else { 00071 ++i; 00072 } 00073 } 00074 if ( a ) delete a; 00075 } 00076 }